Industry Projects
Mafia: The Old Country
Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.
Enzo will do anything for a better life. After a brutal childhood of forced labor, he's ready to risk everything to become a man of honor in the Torrisi crime family.
His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth.
Existent: On-location VR
Existent was a platform plugin for Unreal 5 developed by Existent Studio designed to bring physicality to the virtual world. Utilizing Virtual Reality Headsets and state-of-the-art Motion Capture suites, Existent turned the digital world into a traversable reality.
I worked with the programmers to bring the motion capture live from the performance space, into Unreal and then livestream into the headsets. I was responsible for mapping the motion capture devices, such as the headset, wrist and ankle trackers and map them onto a virtual character with the same proportions as the player.
I also worked on some design requirements across client projects, bringing the virtual world to the mapped space.
Tomorrow Falls
Tomorrow Falls puts you at the heart of fast-paced 15v15 battles. Choose your Hero from a futuristic cast and utilize their mighty combat Vehicles to wreak havoc and claim glory.
Heroes & Vehicles
Disrupt the battlefield with 9 unique Heroes and an abundance of unlockable Vehicles to collect and customize! With multiple ways to master your Heroes and Vehicle abilities, it's up to you to ensure victory, and ultimately, save humanity.
Play your way
4 vehicle classes give you options for every playstyle. Choose your machine of mass destruction:
Other Projects
Inn Trouble
Inn Trouble was Burnthouse Games’ premier project.
What is the game?
A first person, online multiplayer game where teams compete for the most prestigious tavern in town. Serve food, drinks and manage your resources to run your tavern effectively all whilst sabotaging your opponents and attempting to avoid sabotage yourself. The teams must balance causing chaos and maintaining order in this hilariously over the top, management adventure.
This project was part of Falmouth Universities Launchpad Program, designed to accelerate small businesses into their respective markets.
I was responsible for rigging, animation and engine implementation of the characters, working closely with our Character Artist and Programmer to bring the slapstick comedy into the characters and fantasy world. I was also responsible for business development and publisher relations, having gained my MA Business Development while at the program.
The project was created in Maya and Unity.
Monq
Monq was D-tail Entertainment’s primary game focus. We worked on this project during our final year.
What is the game?
Monq is a third person action adventure game where the players have the ability to control certain aspects of time:
Astro Time – The ability to jump Thousands of years into the past or the future.
Bio Time – Control Over biological elements.
Calendar Time – Control over the four seasons.
Delta Time – Control to slow down time.
Here’s the last build on itch.io:
https://d-tail-entertainment.itch.io/monq
The build has a few issues, primarily a memory leak on laptops which our programmer was unable to find before the project was discontinued.
Middle Watch
Middle Watch was a BAFTA Nominated short film produced by Falmouth University and directed by John Stevenson (Kung Fu Panda) and Aiesha Penwarden. The film is a stylised blend of 2D and 3D animation telling the story of a sailor’s PTSD after being involved in a submarine attack. He finds solace in the sea during the Middle Watch shift.
I was responsible for the rigging of the main character used as a 3D mannequin and aquatic life for the 2D artists to paint over to create realistic poses during certain frames. I was also responsible for overseeing and colab rigging of the cephalopod (Giant Squid) including the tentacles and the mantle.
I also worked with the university students to showcase rigging techniques and provided short lectures on rigging and scripting.