Mafia: The Old Country
It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
Existent: On-location VR
Existent is a new platform plugin for Unreal 5 developed by Existent Studio designed to bring physicality to the virtual world.
I worked with the programmers to bring the motion capture live from the performance space, into Unreal and then livestream into the headsets.
The videos are
but unfortunately a lot of content around the company has been removed.
Tomorrow Falls
Tomorrow Falls puts you at the heart of fast-paced 15v15 battles. Choose your Hero from a futuristic cast and utilize their mighty combat Vehicles to wreak havoc and claim glory.
Arena Clash/Tomorrow Falls was a project developed by DPS Games. I was responsible for creating production quality rigs alongside my Principal Technical Animator for an assortment of Vehicle Heroes and Characters for the game.
I was also responsible for creating bespoke animation blueprints and modular animation blueprints of varying complexity to allow each hero to utilise unique systems or reuse common functionality respectively.
I worked closely with many members of the studio including Design and Systems and closely along with the Vehicle and Character teams, and the Animation department.
The gameplay in this footage does not belong to me and belongs to the original creator.
Inn Trouble
Inn Trouble was Burnthouse Games’ premier project.
What is the game?
A first person, online multiplayer game where teams compete for the most prestigious tavern in town. Serve food, drinks and manage your resources to run your tavern effectively all whilst sabotaging your opponents and attempting to avoid sabotage yourself. The teams must balance causing chaos and maintaining order in this hilariously over the top, management adventure.
This project was part of Falmouth Universities Launchpad Program, designed to accelerate small businesses into their respective markets.
I was responsible for rigging, animation and engine implementation of the characters, working closely with our Character Artist and Programmer to bring the slapstick comedy into the characters and fantasy world. I was also responsible for business development and publisher relations, having gained my MA Business Development while at the program.
The project was created in Maya and Unity.
Monq
Monq was D-tail Entertainment’s primary game focus. We worked on this project during our final year.
What is the game?
Monq is a third person action adventure game where the players have the ability to control certain aspects of time:
Astro Time – The ability to jump Thousands of years into the past or the future.
Bio Time – Control Over biological elements.
Calendar Time – Control over the four seasons.
Delta Time – Control to slow down time.
Here’s the last build on itch.io:
https://d-tail-entertainment.itch.io/monq
The build has a few issues, primarily a memory leak on laptops which our programmer was unable to find before the project was discontinued.
Middle Watch
Middle Watch was a BAFTA Nominated short film produced by Falmouth University and directed by John Stevenson (Kung Fu Panda) and Aiesha Penwarden. The film is a stylised blend of 2D and 3D animation telling the story of a sailor’s PTSD after being involved in a submarine attack. He finds solace in the sea during the Middle Watch shift.
I was responsible for the rigging of the main character used as a 3D mannequin and aquatic life for the 2D artists to paint over to create realistic poses during certain frames. I was also responsible for overseeing and colab rigging of the cephalopod (Giant Squid) including the tentacles and the mantle.
I also worked with the university students to showcase rigging techniques and provided short lectures on rigging and scripting.